The Model menu contains some general functions for the 3D model.
							Reset
							This function sets the model position, zoom and rotation back to default.
							Representation
							You can choose from a list of different molecule representations including; ball and stick, stick, van der Waals spheres, wireframe and lines. Macromolecules are automatically drawn using ribbons.
							Background
							You can switch between a black, gray or white background. The default background is black (exported images from GLmol have a transparent background)
							Engines
							You can choose from two different render engines: GLmol and Jmol. GLmol is used as default render engine. GLmol is based on WebGL, a browser technology to support 3D graphics. If WebGL is not available in your browser, Jmol will be used for all rendering.
							MolView automatically switches to:
							
								- Jmol if you execute functions from the Jmol menu
 
								- GLmol if you load macromolecules (due to significant higher performance)
 
							
							You might want to switch back to GLmol when you do no longer need Jmol since GLmol has a better performance.
							Model transformation
							You can rotate, pan and zoom the 3D model. Use the right button for rotation, the middle button for translation and the scrollwheel for zooming. On touch devices, you can rotate the model with one finger and scale the model using two fingers.
							
							Fog and clipping
							When you are viewing large structures, like proteins, it can be useful to hide a certain part using fog or a clipping plane. GLmol offers a few options to do this.
							
								- Fog: you can move the fog forward by dragging the mouse up while holding CTRL + SHIFT (drag in the opposite direction to move the fog backward)
 
								- Clipping plane: you can move a frontal clipping plane into the structure by dragging the mouse to the left while holding CTRL + SHIFT (drag in the opposite direction to move the clipping plane back)